brief+heuristics+of+ying

After viewing Vicky's heuristics, I found the one I post yesterday was too difficult to edit on, so here I try to post a new one.

** Case study : Understanding the lifecycles of Network-based Learning Communities by Levin, J.  ** ** Heuristic 1 : Network-based learning community should encourage active learning and involve the teachers, administrator and students into concurrent education activities to collaboratively create a powerful overall learning environment. **  There are several issues for the designer of a network-based learning community to consider when designing a learning environment: the purpose of the community, the goal. the resources or assistance the community can provide, how to relate the community with the curriculum, and how to involve the students, the teacher and the administrators into the learning environment.   2. Case study: Collaboration and learning with Wikis in Post-secondary Classrooms by Hughes, J. E. & Narayan, R. ( 2009) Heuristic : Wiki shouldn’t be taken for granted as a collaborative tool, when using Wiki as a collaborative tool, the instructor should consider the participants’ learning style, computer skills, learning background even their characters. Wiki is now viewed as a collaborative tool, however, how to more effective involve the students into using it is an issue the instructor should consider before applying it into their course, some suggestions were provided in this part. For example, prepare the students at the beginning, and provide more technical assistance, etc.    3. Case study : Implementing Authentic Tasks in Web-based learning Environment by woo, Y. Herrington. J. Agostinho. S,& Reeves. T.C.   Heuristic: Implementing Authentic tasks in web-based learning environment allows ,enables, and promotes constructive learning. It seems authentic tasks is a bridge between the artificial learning environment the students are engaged in to the real world outside and real task the students are going to face in their future job. Assigning well –structured authentic tasks to the students might be very challenging at the beginning, however, will give students a sense of achievement once they finish them successfully.    4. Case study: Design methodology for implementation and evaluation of a scenario-based online learning environment by Agostnho, S., Meek, J. & Herrington, J. (2005) Heuristic : A well-designed web-based learning environment should engage and challenge learners, provide practice and acknowledge the learning context. A well-designed web=-based learning environment can be very engaging, as the students can learn while playing and learn in a joyful way, however, as it is a learning environment so it should provide practicing opportunities and should be relevant to the learning context. References: Hughes, J.E. & Narayan,R. ( 2009) __Collaboration and learning with WiKis in Post-Secondary Classrooms__, // Journal of Interactive Online learning //. 8(1)   Woo,Y., Herrington, J. Agostinho, S., Reeves. T.C. ( 2007) __Implementing Authentic Tasks in Web- Based Learning Environments__ // EDUCAUSE Qua4rterly Magazine //, 30(4). pp. 34-43 Levin, J. ( 1999) __Understanding the Lifecycles of Network-based learning Communities__. Paper presented at Symposium 6.29 “ Indicator s of Change in Computer-Based Community Building” Annual Meeting of the American Educational Research Association, Montreal, Aril 1999. Retrieved 10 July 2006 from http: faculty .edu. uiuc.edu/J-levin/Levin[Cervantes. Final.html Angostinho, S., Meek, J. & Herrington, J. ( 2005) __Design methodology for the implementation and evaluation of a scenario-based online learning environment__, // Journal of Interactive learning Research //, 16(3), 229-242. Anderson, T.( Ed) .( 2008) The Theory and practice of online learning. Au Press, Athabasca University